Secret Files 3 Download Cracked Pc
- barcirctarcanud
- Sep 4, 2019
- 7 min read
About This Game The bestselling Secret Files franchise celebrates its return! The dream couple Max and Nina have announced their forthcoming wedding...but at the beginning of Secret Files 3 the event suffers a catastrophe! Max is arrested by Berlin‘s police force. The accusation: Terrorism. Nina‘s biggest adventure yet awaits her in the franchise‘s third game. Could it be possible that everything is connected to the happenings in Tunguska? Is humankind depending on her? Can she save Max or is fate more important than her happiness? Throughout the story players will experience a cinematic hunt crossing continents, with many riddles waiting to be solved. The adventure is not limited to the present, there are also all kinds of puzzles to solve set in the past and in the future, and depending on the choices the player makes, alternative endings await them...Key FeaturesThe most successful Adventure brand of recent timesCinematic production with updated game engineStory written by acclaimed TV writers 7aa9394dea Title: Secret Files 3Genre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 13 Sep, 2012 Secret Files 3 Download Cracked Pc secret files 3 mega. secret files 3 francais. secret files 3 patch fr. secret files 3 gameplay. walkthrough for secret files 3. secret files 3 ita download. secret files 3 návod. secret files 3 achievements. secret files 3 ipad. secret files 3 komplettlösung. secret files 3 lösung. descargar gratis secret files 3 español. secret files 3 apk. secret files 3 en francais. secret files 3 poradnik. the secret files 3. secret files 3 soundtrack. secret files 3 download pc. secret files 3 steam. secret files 3 free download full version. secret files 3 pc torrent. secret files 3 chomikuj. secret files 3 endings. secret files 3 pc download. secret files and origins 3. secret files 3 code archimedes. secret files tunguska 3 walkthrough. secret files 3 traduccion español. secret files 3 youtube. secret files 3 code archimède Recommended.Good point&click adventure game.I can be short but good enough.Good graphics, story... Interesting puzzles. Original.. Secret Files is a strange series. Secret Files 1: Tunguska had a very good story, but awful voice acting and nonexistent logic. Secret Files 2 had a slightly worse story, but slightly better logic and voice acting (though still not good). Now Secret Files 3 has pretty good logic almost all throughout the game and actually enjoyable puzzles, but the story is incredibly short, awfully told and the ending is so quick, you might miss it if you blink. The voice acting has been further improved and could even be called decent now, but the audio balance is kinda wack; Nina speaks so silently sometimes that the music is 5 times louder than her voice, on default settings.Anyway: from a gameplay perspective, there is improvement as the game becomes much smoother as a result of improved puzzles and logic; but from a story perspective, this game is painful, doesn't make any sense and is (luckily?) over far too quickly. My guess is that they extracted some logic from the story and put it into the puzzles; why can't both be good for once? We may never know, but I feel like this series could've been so much more.Not much has changed with Nina and Max either, though there is slightly less forced humour. (Aside from the outtake reel in the end which seems, uh...misplaced?)The overall experience is slightly improved compared to Secret Files 2, but as an adventure game, it still isn't that great and thus I can't really recommend it.. I'm a fan of Secret Files, but this game was just a disappointment. The puzzles were a bit more realistic, but the game was ridiculously short and the story was lacking. Not worth the 5\u20ac I spent.. Another less than impressive entry in the Secret Files series. At least they replaced the annoying voice actors, but otherwise the game felt way too run-of-the-mill and rushed. The story doesn't make much sense, skips exposition when it wants to and ends very suddenly. Yes, we finally get at least some kind of answers, but at least I thought those answers were pretty dumb. It's a better game than the suckadelic Part Two, but still a good measure below average.. This is a bad game. I hate to say this, but this is a bad game and an even worse adventure game.I still like Nina and Max is alright, but it was a struggle to power on through this game. Most of the situations are totally abstract which the developers use to excuse their needlessly odd solutions to puzzles. The "minigames" all have the option of easy or difficult. Easy is tedious and boring and difficult is the same, but you have to do it longer. Oh and this game is weird.I sigh, but I suppose if you are a Secret Files fan, like myself, you will buy this game anyway, but if you're looking for a good adventure game and figure this is a recent one from a company with a pedigree, it's a mistake. Take a look at The Next Big Thing or Deponia instead.. The game is quite short and the story isn't as well as the past compared to the two others titles. But the game is still good and fun. Also, we finally have some answers about past characters.. I'm a fan of Secret Files, but this game was just a disappointment. The puzzles were a bit more realistic, but the game was ridiculously short and the story was lacking. Not worth the 5\u20ac I spent. Serment - Contract with a Devil Demo Now Available!: The long awaited demo for Serment - Contract with a Devil is now available to download!Experience a taste of this wonderful visual novel - dungeon crawler hybrid where you play as a girl who is mysteriously revived by a beautiful devil!But with any miracle there is a steep price to pay - instead of claiming our heroine's soul as repayment, she demands an enormous sum of money! Get ready to dive into this light-hearted adventure and make that dosh with exciting features such as 4 playable main characters, turn-based RPG battles, minigames, and more.Don't resist the temptation to try out Serment - Contract with a Devil's demo!Also don't foreget to check out the beautiful gameplay videos on this title:Dialogue Gameplay: https://youtu.be/P2jGX77LqsEBoss Battle Preview: https://youtu.be/aLy1WZBwdZw. Rebalance update: We've just released a small update to address some of the concerns players have raised.Changelog. Serment has been released, 20% launch discount!: It's been a bumpy ride, but Serment is now finally available for purchase, with a week-long 20% launch discount!Serment was our first attempt at making a game, and the inexperience really led to a lot of delays. For that, we apologize. At the same time, we are very grateful for all of your encouragement and support.Serment is not a perfect game by any means, but we hope it will give you an enjoyable time!If you encounter any bugs or issues, please report them directly in the forum or to the email address posted there and we will try to address them as soon as possible.. Clarifications on the late release: As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process.It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long.First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all.These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree.There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version:Added visual indicators for several UI elementsExample 1[i.imgur.com]Example 2[i.imgur.com]Added some QOL featuresReview crafting orders[i.imgur.com]Confirmation for important choices[i.imgur.com]Make another purchase instead of moving back to the shop menu[i.imgur.com]"WASD" keys can now be used to navigate the game's interface to make it more convenient for players using a mouse and keyboardOf course, we have no intention of delaying things forever. We are fairly happy with how the latest build turned out, and have supposedly entered the "final" phase of testing. However, we have a track record of underestimating how long these things would take, so I can't really give you a release date until things are absolutely confirmed (The demo was released 2 months later than what we'd planned. We also thought the full game would be ready by last November, but here we are ).I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait.Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far.. Demo update 2.07 + news regarding beta testing: It's been a while, but the next demo update is finally here!Complete changelog:. Demo update 2.06: Remember when we said there won't be many more changes to the demo unless it's a patch with new contents? Haha, gotcha!Complete changelog:. Demo update 2.01: We have released a small patch for the demo!Here's the complete changelog:Slightly improved memory usage.Fixed a few bugs with eating food in battle.Added a text popup displaying HP/MP healed after eating food or using "Focus".Fixed warp point, recharge key, locked door, spinner and arrows not working if a random encounter happens on the same spot.Added several minor visual polishes.Reversed the Auto-forward bar direction in the config screen (Higher bar value now reduces the delay).The 4 bars inside config screen are now adjustable by keyboard (Left and Right buttons, controllers are not supported for now).Fixed a few bugs with displaying overly long character names.Included ingame time and save year in save file's description.Added some tooltips explaining status effects when hovering over the 4 elemental resistances in Status screen.Added some tooltips explaining the level mechanic when hovering over character level in Status screen.Number of keys left inside the dungeon is now visible.
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